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While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. A large team of writers handled the script. It met with positive sales in Japan, and was praised by both Japanese and western critics. III Remastered on PS4 and PC. The map interface displaying general information and progress. Here the player is offered two routes by which to attack Imperial forces occupying a Gallian city. The view of gameplay during the period when a character in selected by the player during a turn.
The character control is a “Tank” character, with their special multi-unit aiming ability activated. Stories are told through comic book-like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text. The player progresses through a series of linear missions, gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked. The route to each story location on the map varies depending on an individual player’s approach: when one option is selected, the other is sealed off to the player. Outside missions, the player characters rest in a camp, where units can be customized and character growth occurs. Alongside the main story missions are character-specific sub missions relating to different squad members.
After the game’s completion, additional episodes are unlocked, some of them having a higher difficulty than those found in the rest of the game. There are also love simulation elements related to the game’s two main heroines, although they take a very minor role. During missions, players select each unit using a top-down perspective of the battlefield map: once a character is selected, the player moves the character around the battlefield in third-person. A character can only act once per-turn, but characters can be granted multiple turns at the expense of other characters’ turns.
Each character has a field and distance of movement limited by their Action Gauge. Up to nine characters can be assigned to a single mission. Each character has specific “Potentials”, skills unique to each character. They are divided into “Personal Potential”, which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character, and “Battle Potentials”, which are grown throughout the game and always grant boons to a character. To learn Battle Potentials, each character has a unique “Masters Table”, a grid-based skill table that can be used to acquire and link different skills. Characters also have Special Abilities that grant them temporary boosts on the battlefield: Kurt can activate “Direct Command” and move around the battlefield without depleting his Action Point gauge, the character Reila can shift into her “Valkyria Form” and become invincible, while Imca can target multiple enemy units with her heavy weapon. Troops are divided into five classes: Scouts, Shocktroopers, Engineers, Lancers and Armored Soldier.
Troopers can switch classes by changing their assigned weapon. Changing class does not greatly affect the stats gained while in a previous class. The game takes place during the Second Europan War. The three main characters are No. 13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a Valkyria herself.
Together with their fellow squad members, these three are tasked to fight against a mysterious, primarily Darcsen Imperial unit known as Calamity Raven. Gallia lose face in the war. While at times this works to their advantage, such as a successful incursion into Imperial territory, other orders cause certain members of the 422nd great distress. One such member, Gusurg, becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven, attached to the ideal of Darcsen independence proposed by their leader, Dahau. At the same time, elements within Gallian Army Command move to erase the Nameless in order to protect their own interests. Hounded by both allies and enemies, and combined with the presence of a traitor within their ranks, the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort. This continues until the Nameless’s commanding officer, Ramsey Crowe, who had been kept under house arrest, is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor, the Gallian general who had accused Kurt of treason.